My first Level design project for Play2Improve and FPSTrainer.com. I wanted to create a small and relatively intense level with powerful but risky pickups. My aim was to discourage zoning and allow a wider range of player to feel like they are equally matched with potentially better players on the map. The underground setting of this level adds to the intense claustrophobic combat, while the lack of hiding places and exposed powerplay items forces better players to leave the (comparatively easy to defend) safety of the upper levels. Modeled and unwrapped in maya, texture in photoshop, lights and normals mapped in Unity. Final Tri Count 3665

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