After making the underground waterworks level i decided i wanted to make something more open and expansive. The basis for this design was the idea of an remote missile silo with several sniping positions and areas only accessable via rocket jump it allows player to think outside the box when creating stratagies and zoning. The central hub or silo area is the power play area with several powerful pickups within easy reach but far enough away to allow other players to challenge for control of the area. The mesh is extreamly low poly measuring in at 5526 tris. Modled in Maya, textured in Photoshop, Light and normal mapped using Unity.

You can play the Level at www.FPStrainer.com I would love to know what you think 🙂