FPStrainer.com Level Design: Part 3 Bombville

March 14, 2011

The brief for this level was to create a test case for players to practice on their favourite maps. This is a homage to one of my personal favourite levels from the Call Of Duty series Designed to be the first level to be released for the Tactical Trainer add-on for FPStrainer. Watch this space for more details on the specific tactical training mechanics. As usual created, unwrapped in maya, textured with Photoshop, exported to unity via .fbx. Terrain, effects, Occlusion culling and light mapping all done in unity.

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