PIXEL ART: WHERE ARE THE TURRETS?. A wee portfolio pixel project i’ve been working on. πŸ™‚

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TOM NAYLOR TINY SUBMARINE ADVENTURE CONCEPT

Doing a serise of concepts for this game im working on πŸ™‚

Original pencil sketch

AnglerFishBossSketch

TINY SUBMARINE ADVENTURE: CONCEPT ART.

Dare to Jam

August 16, 2011

Dundee games jam was at Dare Protoplay last weekend with Dare To Jam. The theme was “Jobs you wouldn’t normally find in games” Some great games came out of the day of which I worked on two. “Conan the Librarian” with Dave Morrison and “The Hero” by Ross Mills.

Both pixel art games Ross Mill’s game involved cleaning up after the hero from an RPG had been through the town. It was the only game with an age rating because of putting an injured turtle out of it’s misery. 😦 Get “The Hero” Here




Dave Morrison’s Project “Conan the librarian” involved making pixel art versions of the badges i made before the Game Jam.

Unfortunately Conan the librarian didnt get finished but Dave assures me he will get round to doing it. πŸ™‚

Make sure you check out the other games made DareToJam at the game gallery

Some more Dusk shots

May 30, 2011

Added a few things so thought i would post some more shots πŸ™‚
Tweaked the lighting and layout also added an exterior cityscape to the level to put it more in to context. Pleased with the final result should be ingame by the end of the week πŸ˜€

who doesn’t want a 99p pixel art store πŸ™‚


A little breeze is playing with this leaf.

Mostly these last two weeks I have been texturing Jessica’s lovely character and accessory models for FPStrainer.com.

Here are a few to tickle your fancy

Dapper Gent Bot

Originally a tea taster he drank so much tea he became sentient and now always savours a good duel before a brew. He fights with honour never attacking an enemy from the rear.

Cowboy bot

A robotΒ sheriff originally designed for theme parks this unit rebelled against his human masters. He fights with pistols only but his accuracy and skill make him a very formidable opponent.

1970s Cop bot

Previously an archivist’s assistant this robot spilt Irn Bru in to his memory unit while categorising the entire Starsky and Hutch back catalog. Consequently he has an uncontrollable urge to slide across car bonnets and have gun shootouts. He will always seek out the strongest player in the game to try to bring them to justice.

The Wizard

Very little is known about this individual he is however at least part human. His mystical tattoos may hold a clue to his history and his powers.

More to come soon watch this space.

The brief for this level was to create a test case for players to practice on their favourite maps. This is a homage to one of my personal favourite levels from the Call Of Duty series Designed to be the first level to be released for the Tactical Trainer add-on for FPStrainer. Watch this space for more details on the specific tactical training mechanics. As usual created, unwrapped in maya, textured with Photoshop, exported to unity via .fbx. Terrain, effects, Occlusion culling and light mapping all done in unity.

After making the underground waterworks level i decided i wanted to make something more open and expansive. The basis for this design was the idea of an remote missile silo with several sniping positions and areas only accessable via rocket jump it allows player to think outside the box when creating stratagies and zoning. The central hub or silo area is the power play area with several powerful pickups within easy reach but far enough away to allow other players to challenge for control of the area. The mesh is extreamly low poly measuring in at 5526 tris. Modled in Maya, textured in Photoshop, Light and normal mapped using Unity.

You can play the Level at www.FPStrainer.com I would love to know what you think πŸ™‚

My first Level design project for Play2Improve and FPSTrainer.com. I wanted to create a small and relatively intense level with powerful but risky pickups. My aim was to discourage zoning and allow a wider range of player to feel like they are equally matched with potentially better players on the map. The underground setting of this level adds to the intense claustrophobic combat, while the lack of hiding places and exposed powerplay items forces better players to leave the (comparatively easy to defend) safety of the upper levels. Modeled and unwrapped in maya, texture in photoshop, lights and normals mapped in Unity. Final Tri Count 3665

You can sign up to www.FPStrainer.com using facebook and have a go…goan goan goan goan.

Some concept designs for a web community designed to run in conjunction with a TV show. Based around motivating the British nation to reach goals in their life, these could be anything from running a marathon to saving for a holiday.